14.閱讀下面圖文,簡(jiǎn)要回答所給問(wèn)題,并將答案寫(xiě)在答題卡相應(yīng)的位置上.
Living in the age of"Internet",more and more electronic products and Apps have changed people's lifestyles in many ways,such as reading habits and sports events.
Electronic Reading
Instead of reading paper books,more people like to use electronic devices (設(shè)備) to read in China now.The reading time spent on them is getting longer.ChartⅠshows different reading time from a survey.However,even though people spend much time on e-books,the traditional paper books are still popular among readers.Research has shown that readers remember more information from paper books than e-books.To our great joy,the number of books that each person read in
2016 in China reached 7.86,which increased a lot more than before.
Electronic Sports
Just like soccer,basketball and baseball,e-sports has become very popular around the world.E-sports is short for electronic sports.It is more than just children playing games in their bedrooms.In e-sports,teams of gamers play electronic games in front of many people and compete.And they need to put in a lot of hard work and training.ChartⅡshows the top three most followed e-sports among Chinese college students from a survey last year.
Actually,e-products play an important role in our daily life.They have not only changed our life but also made the world colorful.One coin has its two sides.As teenagers,if we put the e-products into good use,they can add more fun to our life and become good helpers to our study.
66.According to the passage,why are the paper books still popular among readers?
Because readers remember more information from paper books than e-books.
67.ChartⅠshows the reading time on WeChat is more than that on newspapers.How much more time?
(It's) 12.85 minutes.
68.Do you like reading paper books or electronic books?Why?
Paper books.Because they are better for my eyes than e-books./E-books.Because they are convenient.
69.We can draw a conclusion that many young people want to be a hero in their mind from ChartⅡ.How can you know it?
The chart shows the top three e-sports among college students are all about heroes./Because 58.9% of college students play the League of Legends.
70.In the age of"Internet",what influence do you think the e-products have on us?
They have not only changed our life but also made the world colorful./They have provided more ways to get information..