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科目:高中英語 來源: 題型:閱讀理解
In a six-week study, experts found people who played online games designed to improve their cognitive(認(rèn)知的) skills didn't get any smarter.
More than 8,600 people aged 18 to 60 were asked to play online brain games designed by the researchers to improve their memory, reasoning and other skills for at least 10 minutes a day, three times a week. They were compared to more than 2,700 people who didn't play any brain games, but spent a similar amount of time surfing the Internet and answering general knowledge questions. All participants were given a sort of I.Q test before and after the experiment.
Researchers said the people who did the brain training didn't do any better on the test after six weeks than people who had simply been on the Internet. On some sections of the test, the people who surfed the Net scored higher than those playing the games.
"If you're (playing these games) because they're fun, that's absolutely fine," said Adrian Owen, the study's lead author. "But if you're expecting (these games) to improve your I.Q., our data suggests this isn't the case," he said during a press briefing on Tuesday.
One maker of brain games said the company's games have been proven to boost brain power.
"Their conclusion would be like saying, 'I cannot run a mile in under 4 minutes and therefore it is impossible to do so," Aldrich said in a statement.
"There is precious little evidence to suggest the skills used in these games transfer to the real world," said Art Kramer, who was not linked to the study and has no ties to any companies that make brain training games.
Instead of playing brain games, Kramer said people would be better off getting some exercise. He said physical activity can spark(激發(fā)) new connections between nerves and produce new brain cells. "Fitness changes the building blocks of the brain's structure," he said.
. It can be inferred that the online brain games mentioned in the text are_____________.
A. costly B. unreliable C. illegal D. effective
. Which of the following statements is true about the experiment in the second paragraph?
A. The experiment lasted for a week.
B. Age didn’t affect the result of the research.
C. Every person played online brain games three times a day.
D. People who didn’t play online brain games did better in I.Q test
. What can we learn from the text?
A. Playing games which are fun can improve your I.Q.
B. There is a lot of evidence to suggest skills can transfer to the real world.
C. Do physical activity can boost your brain power.
D. Playing online games can spark new brain cells
The underlined sentence suggests that ___________.
A. The research was not linked to the study
B. Those playing the games can score higher in the test
C. playing the games can spark new connections between nerves
D. This isn’t the case that these games can improve your I.Q.
查看答案和解析>>
科目:高中英語 來源:2011屆黑龍江省哈九中高三第二次模擬考試英語卷 題型:閱讀理解
In a six-week study, experts found people who played online games designed to improve their cognitive(認(rèn)知的) skills didn't get any smarter.
More than 8,600 people aged 18 to 60 were asked to play online brain games designed by the researchers to improve their memory, reasoning and other skills for at least 10 minutes a day, three times a week. They were compared to more than 2,700 people who didn't play any brain games, but spent a similar amount of time surfing the Internet and answering general knowledge questions. All participants were given a sort of I.Q test before and after the experiment.
Researchers said the people who did the brain training didn't do any better on the test after six weeks than people who had simply been on the Internet. On some sections of the test, the people who surfed the Net scored higher than those playing the games.
"If you're (playing these games) because they're fun, that's absolutely fine," said Adrian Owen, the study's lead author. "But if you're expecting (these games) to improve your I.Q., our data suggests this isn't the case," he said during a press briefing on Tuesday.
One maker of brain games said the company's games have been proven to boost brain power.
"Their conclusion would be like saying, 'I cannot run a mile in under 4 minutes and therefore it is impossible to do so," Aldrich said in a statement.
"There is precious little evidence to suggest the skills used in these games transfer to the real world," said Art Kramer, who was not linked to the study and has no ties to any companies that make brain training games.
Instead of playing brain games, Kramer said people would be better off getting some exercise. He said physical activity can spark(激發(fā)) new connections between nerves and produce new brain cells. "Fitness changes the building blocks of the brain's structure," he said.
【小題1】. It can be inferred that the online brain games mentioned in the text are_____________.
A.costly | B.unreliable | C.illegal | D.effective |
A.The experiment lasted for a week. |
B.Age didn’t affect the result of the research. |
C.Every person played online brain games three times a day. |
D.People who didn’t play online brain games did better in I.Q test |
A.Playing games which are fun can improve your I.Q. |
B.There is a lot of evidence to suggest skills can transfer to the real world. |
C.Do physical activity can boost your brain power. |
D.Playing online games can spark new brain cells |
A.The research was not linked to the study |
B.Those playing the games can score higher in the test |
C.playing the games can spark new connections between nerves |
D.This isn’t the case that these games can improve your I.Q. |
查看答案和解析>>
科目:高中英語 來源:2014屆江蘇南京高三9月學(xué)情調(diào)研英語卷(解析版) 題型:閱讀理解
Taylor Swift,23,US
Unlucky in love as she may be,Swift was lucky at the Billboard Viusic Awards on Sunday night. The singer received the night's top honor,Artist of the Year, as well as Top billboard 20 Artist Top Female Artist,Top country Artist and Top Digital songs Artist. Her album Red topped the billboard 200 and country album categories,and her single We Are Never Ever Getting Back Together was named Top
Country Song.
Adele,25,UK
Adele has been appointed a member of the Most Excellent Order of the British Empire this week during Queen Elizabeth II's annual Birthday Honors,the BBC reports.The singer was recognized for her service to music.The award is another highlight in a fruitful year for Adele,who,in addition to a Grammy and a Golden Globe,won a Best Original Song for Skyfall in Oscar 2013.
Robert Downey Jr,48,US
The actor, best known for playing the superhero Iron Man, left an 18-month-old fan in floods of tears because he wasn't wearing his character's red and gold suit in public. The heartbreaking meeting happened last Thursday while the actor was out for a walk in the Massachusetts towns of Sunderland and Shelburne Falls. A photo of the crying kid and Downey looking both concerned and awkward quickly made its way into the international news.
Jennifer Aniston,44,US
In the 10 months since her August 2012 engagement(訂婚)to Justin Theroux,all eyes have been on Aniston,with fans wondering just when she will become Mrs Theroux. But multiple sources in contact with Aniston and her inner circle say that plans for the much expected wedding appear to be left for the present time. The couple decided to delay the big day because they're both busy with work.
1.On which page of a newspaper can you find the above material?
A. On the front page. B. On the entertainment page.
C. On the sports page. D. On the education page.
2.2013 has been a fruitful year for Adele for she has won all the following awards EXCEPT_______
A. the Golden Globe
B. the Grammy
C. Artist of the Year in Billboard
D. Best Original Song in Oscar
3.The anecdote about Robert Downey Jr happened_______.
A. on a casual occasion B. at a fan meeting
C. at a movie promotion D. at a press conference
4.Which of the following is true according to the text?
A. We Are Never Ever Getting Back Together was written for Taylor Swift's country.
B. Adele sang on the BBC to celebrate Queen Elizabeth II's birthday.
C. Robert Downey did not know what to do when the kid started crying.
D. Jennifer Aniston is working on her wedding despite her busy schedule.
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科目:高中英語 來源:江蘇省南通市通州區(qū)2010屆高三考前回歸課本檢測英語試題 題型:任務(wù)型閱讀
第II卷 (兩部分 共35分)
第四部分 任務(wù)型閱讀(共10小題;每小題1分,滿分10分)
請認(rèn)真閱讀下面短文,并根據(jù)所讀內(nèi)容在文章后表格中的空格里填入最恰當(dāng)?shù)膯卧~。
注意:每空只填1個單詞。
The number of young Internet addicts had grown to 24 million by 2009, almost double the figure for 2005, as the nation’s Internet population continues to rise, a survey shows. The addicts accounted for one in seven young Internet users, according to the survey.
“The survey results highlight the worrying situation of the ever-growing number of young Internet addicts,” Hao Xianghong, secretary-general of the China Youth Association for Network Development (CYAND), said yesterday at a press conference to release the results.
The findings come against the background of an increasing number of children and young adults receiving controversial re-education or treatment to fight Internet addiction at rehabilitation (康復(fù))schools, camps and clinics dotted across the country.
Last year, governments at all levels sprung into action, closing down cyber cafes and announcing plans to install filtering software on every computer.
The nation’s Internet population, already the world’s largest, rose nearly 30 percent in 2009 to 384 million, of which one in three was younger than 19, according to the China Internet Network Information Center.
The new survey of more than 7,000 people aged 6 to 29 in 30 provinces, municipalities and autonomous regions was conducted from last September to January. It has been conducted every two years since 2005 by CYAND.
As many as 15.6 percent of netizens aged 18 to 23 were Internet addicts, accounting for the largest percentage compared with other age groups, while 8.8 percent of Internet users aged 6 to 12 were web addicts, the lowest percentage, according to the survey.
“Compared with 2005, the number of Internet addicts aged 18 to 23 has increased, while addicts in the 6-12 age group have decreased. It shows that the years of efforts by the authorities to prevent children from getting hooked are effective,” Hao said, “But it also shows us that more needs to be done for helping addicts aged 18 to 23, who are mainly students,” he said.
Although there is no universal standard on Internet addiction, web users are defined as Internet addicts if school grades, careers or interpersonal relationships in real life are affected by overuse of the Internet, according to Ke Huixin, director and professor of the survey and statistics institute of Communication University of China, who also headed the survey.
Those defined as addicts should also meet at least one of three requirements: He or she always wants to use the Internet; feels annoyed or depressed if denied Internet use; or feels happier in the cyber, rather than the real world.
“As one of the few nationwide surveys, it is expected to comprehensively reflect the true picture of Internet addiction among Chinese youths,” said Ke.
Young Web Addicts Increase in China |
|
China’s general situation of netizen population |
The nation’s Internet population continues to rise. (71) ▲ it was already the world’s largest, it rose nearly 30% in 2009, of which one third were younger than 19. |
(72) ▲ of a survey |
The number of young Internet addicts was almost (73) ▲ larger than that in 2005. The addicts (74) ▲ up one seventh of young Internet users. The 18-23 age group account for the largest percentage of the addicts, while the 6-12 age group the lowest. |
(75) ▲ taken to fight Internet addiction |
Children and young adults fight Internet addiction by receiving reeducation or (76) ▲ at different institutions. Closing down cyber cafes and planning to install filtering software on every computer |
Definition of Internet addiction |
No universal (77) ▲ Three requirements at least: The person has a strong (78) ▲ for computer use; feels annoyed or depressed if denied computer use; feels happier in the virtual world than in the real world. |
Conclusion drawn from the survey |
Efforts by the authorities have (79) ▲ off. More (80) ▲ should be paid to helping addicts aged 18 to 23. |
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科目:高中英語 來源:2010-2011學(xué)年黑龍江省高三第二次模擬考試英語卷 題型:閱讀理解
In a six-week study, experts found people who played online games designed to improve their cognitive(認(rèn)知的) skills didn't get any smarter.
More than 8,600 people aged 18 to 60 were asked to play online brain games designed by the researchers to improve their memory, reasoning and other skills for at least 10 minutes a day, three times a week. They were compared to more than 2,700 people who didn't play any brain games, but spent a similar amount of time surfing the Internet and answering general knowledge questions. All participants were given a sort of I.Q test before and after the experiment.
Researchers said the people who did the brain training didn't do any better on the test after six weeks than people who had simply been on the Internet. On some sections of the test, the people who surfed the Net scored higher than those playing the games.
"If you're (playing these games) because they're fun, that's absolutely fine," said Adrian Owen, the study's lead author. "But if you're expecting (these games) to improve your I.Q., our data suggests this isn't the case," he said during a press briefing on Tuesday.
One maker of brain games said the company's games have been proven to boost brain power.
"Their conclusion would be like saying, 'I cannot run a mile in under 4 minutes and therefore it is impossible to do so," Aldrich said in a statement.
"There is precious little evidence to suggest the skills used in these games transfer to the real world," said Art Kramer, who was not linked to the study and has no ties to any companies that make brain training games.
Instead of playing brain games, Kramer said people would be better off getting some exercise. He said physical activity can spark(激發(fā)) new connections between nerves and produce new brain cells. "Fitness changes the building blocks of the brain's structure," he said.
1.. It can be inferred that the online brain games mentioned in the text are_____________.
A. costly B. unreliable C. illegal D. effective
2.. Which of the following statements is true about the experiment in the second paragraph?
A. The experiment lasted for a week.
B. Age didn’t affect the result of the research.
C. Every person played online brain games three times a day.
D. People who didn’t play online brain games did better in I.Q test
3.. What can we learn from the text?
A. Playing games which are fun can improve your I.Q.
B. There is a lot of evidence to suggest skills can transfer to the real world.
C. Do physical activity can boost your brain power.
D. Playing online games can spark new brain cells
4.The underlined sentence suggests that ___________.
A. The research was not linked to the study
B. Those playing the games can score higher in the test
C. playing the games can spark new connections between nerves
D. This isn’t the case that these games can improve your I.Q.
查看答案和解析>>
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