5.A big focus of the criticism of computer games has concerned the content of the games being played.When the story of the games is analyzed they can be seen to fall into some styles.The two styles most popular with the children I interviewed were‘Platformers'and‘Beat-them-ups.'Platform games such as Sonic and Super Mario involve leaping from platform to platform,avoiding obstacles,moving on through the levels,and progressing through the different stages of the game.Beat-them-ups are the games which have caused concern over their violent content.These games involve fights between animated (動(dòng)畫(huà)的) characters.In many ways this violence can be compared to violence within children's cartoons where a character is hit over the head or falls off a cliff but walks away unscathed.
Argument has occurred in part because of the intensity of the game play,which is said to spill over into children's everyday lives.There are worries that children are becoming more violent and aggressive after longtime exposure to these games.Playing computer games involves feelings of intense frustration and anger which often expresses itself in aggressive‘yells'at the screen.It is not only the‘Beat-them-up'games which produce this aggression; platform games are just as frustrating when the characters lose all their‘lives'and‘die'just before the end of the level is reached.Computer gaming relies upon intense concentration on the moving images on the screen and demands great hand-to-eye coordination (協(xié)調(diào)).When the player loses and the words‘Game over'appear on the screen,there is annoyance and frustration at being beaten by the computer and at having made an error.This anger and aggression could perhaps be compared to the aggression felt when playing football and you take your eye off the ball and enable the opposition to score.The annoyance experienced when defeated at a computer game is what makes gaming‘a(chǎn)ddictive':the player is determined not to make the same mistake again and to have‘one last go'in the hope of doing better next time.
Some of the concern over the violence of computer games has been about children who are unable to tell the difference between fiction and reality and who act out the violent moves of the games in fight on the playground.The problem with video games is that they involve children more than television or films and this means there are more implications for their social behavior.Playing these games can lead to anti-social behavior,make children aggressive and affect their emotional stability.

74.The best title for the passage isC.
A.How to control anger while playing computer games
B.There is no difference between‘Platformers'and‘Beat-Them-Ups'
C.How does playing computer games affect the level of violence in children
D.How to make children spend less time on computer games
75.The word"unscathed"in Paragraph 1probably meansA.
A.unharmed
B.unbeaten
C.unsettled
D.unhappy
76.According to Paragraph 2,how does violence relate to playing computer games?B
A.Beat-Them-Ups are more popular with children therefore more likely to produce violent behavior.
B.When losing computer games children tend to experience frustration and anger.
C.People who have good hand-eye-coordination tend to be more violent than others.
D.The violent content in the games gets children addicted to the games.
77.According to the author,why do video games lead to violence more than TV or movies?D
A.Because children cannot tell fiction from reality.
B.Because children like to act out the scenes in the games on the playground.
C.Because computer games can produce more anti-social behavior.
D.Because computer games involve children more than TV or films.

分析 本文主要介紹了計(jì)算機(jī)游戲給孩子們帶來(lái)的暴力影響.人們對(duì)計(jì)算機(jī)游戲暴力的一些擔(dān)心來(lái)自于孩子們無(wú)法辨別虛擬世界和現(xiàn)實(shí)世界.由于電子游戲比電視或電影都更容易讓孩子們有身臨其境的參與感,從而對(duì)他們的社會(huì)行為影響更大,所以人們擔(dān)心孩子們會(huì)因?yàn)榇蛴螒驎r(shí)間過(guò)長(zhǎng)而漸漸變得有暴力傾向.

解答 74.C  標(biāo)題選擇題.根據(jù)第一段A big focus of the criticism of computer games has concerned the content of the games being played.可知計(jì)算機(jī)游戲的內(nèi)容遭到很多非議;根據(jù)第二段Argument has occurred in part because of the intensity of the game play,which is said to spill over into children's everyday lives.There are worries that children are becoming more violent and aggressive after longtime exposure to these games.可知計(jì)算機(jī)游戲引起爭(zhēng)議,有部分原因是因?yàn)樾『⒋蛴螒蚩偸沁^(guò)了頭,游戲已經(jīng)滲透到他們生活中去.人們擔(dān)心孩子們會(huì)因?yàn)榇蛴螒驎r(shí)間過(guò)長(zhǎng)而漸漸變得有暴力傾向;根據(jù)第三段Some of the concern over the violence of computer games has been about children who are unable to tell the difference between fiction and reality可知人們對(duì)計(jì)算機(jī)游戲暴力的一些擔(dān)心來(lái)自于孩子無(wú)法辨別虛擬世界和現(xiàn)實(shí)世界.由此可見(jiàn),本文的主旨是討論計(jì)算機(jī)游戲給孩子們帶來(lái)暴力影響的問(wèn)題.故選C.
75.A  詞義辨析題.根據(jù)第一段In many ways this violence can be compared to violence within children's cartoons where a character is hit over the head or falls off a cliff but walks away unscathed.可知卡通片中的人物被擊中腦袋,或者從懸崖上掉下去,可以毫發(fā)無(wú)損地走開(kāi).由此推知,"unscathed"的意思是"未受傷的,未受損害的".故選A.
76.B  細(xì)節(jié)推理題.根據(jù)第二段Playing computer games involves feelings of intense frustration and anger which often expresses itself in aggressive‘yells'at the screen.和Computer gaming relies upon intense concentration on the moving images on the screen and demands great hand-to-eye coordination (協(xié)調(diào)).When the player loses and the words‘Game over'appear on the screen,there is annoyance and frustration at being beaten by the computer and at having made an error.可知當(dāng)游戲即將失利的時(shí)候,玩家就會(huì)覺(jué)得沮喪,為自己曾經(jīng)的失誤氣惱,總想再來(lái)一次.故選B.
77.D  細(xì)節(jié)理解題.根據(jù)第三段The problem with video games is that they involve children more than television or films and this means there are more implications for their social behavior.可知電子游戲比電視或電影都更容易讓孩子們有身臨其境的參與感,從而對(duì)他們的社會(huì)行為影響更大.故選D.

點(diǎn)評(píng) 本文考察學(xué)生的理解推斷能力,抓住文章的關(guān)鍵詞,采用尋讀的方法查找細(xì)節(jié),能根據(jù)已知的結(jié)果推測(cè)導(dǎo)致結(jié)果的可能原因.

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