20.Spending hours playing violent video games prevents teenagers from their moral growth,a study has found.It is thought that regular touch to violence and lack of contact with the outside world makes it harder for them to tell right from wrong.They also struggle to trust other people,and see the world from their viewpoints.
Researchers from Brock University in Ontario found that those who spend more than three hours each day in front of the screen are particularly unlikely to have developed the ability to empathise(同情).
The Canadian researchers surveyed 109 boys and girls,aged 13 and 14,about whether they played video games,which games they liked,and how long they spent playing them.Their findings found that 88 percent of teens said they played games,and more than half admitted to playing games everyday.Violent games were among the most popular.
The teenagers also filled in a questionnaire designed to measure their moral development.For example,they were asked how important it is to save the life of a friend.
Previous studies have suggested that a person's moral judgement goes through four phases as they grow from children and enter adulthood.By the age of 13 or 14,scientists claim young people should be entering the third stage,and be able to empathise with others and take their viewpoints into account.The research found that this stage appeared to be delayed in teenagers who regularly played violent video games.
It is also thought that teenagers who play games regularly did not spend enough time in the real world to learn to take other's thoughts into consideration.Researcher Mirjana Bajovic said:"The present results indicate that some teenagers;who spent three or more hours a day playing violent video games,are deprived of such opportnnities."Writing in the journal Educational Media International.the researchers added:"Touch to violence in video games may influence the development of moral reasoning because violence is not only presented as acceptable but is also justified and rewarded."
They concluded that rather than trying to enforce an‘unrealistic'ban on the games,parents and teachers should encourage teenagers to do charity work and take up after-school activities.
61.What would be the result of playing violent video games?D
A.Making teens easy to get along with.
B.Helping teens make more good friends.
C.Causing teens easier to tell right from wrong.
D.Getting teens hard to take others into consideration.
62.Why did the Canadian researchers carry out the studies?B
A.To discuss how to save the life of a friend.
B.To measure teenagers'moral development.
C.To enrich teenagers'awareness of social life.
D.To develop teenagers'ability to communicate.
63.What call we know from the words of Mirjana Bajovic?A
A.Vio1ent games cost teens social experiences in real life.
B.Playing games regularly will improve teens'intelligence.
C.Playing games inspires teens to develop fast.
D.Playing games makes teens help others.
64.What can be inferred from the text?D
A.Parents and teachers should let teens go online.
B.Playing video games should be forbidden among teens.
C.Game designers should be kindly treated and rewarded.
D.Teens should be encouraged to do more meaningful things.
65.Which of the following would be the best title of the text?A
A.Violent video games affect teenagers'moral development
B.Vio1ent video games delay teenagers'physical growth
C.Violent video games should be forbidden among teenagers
D.Violent video games reduce teenagers'chance in the real world.
分析 本文屬于說(shuō)明文閱讀,作者通過(guò)這篇文章向我們介紹了一項(xiàng)關(guān)于青少年玩暴力游戲的研究,研究表明玩暴力游戲會(huì)影響青少年的道德發(fā)展,因此我們應(yīng)該鼓勵(lì)青少年做更有意義的事.
解答 61.D 細(xì)節(jié)理解題,根據(jù)第六段It is also thought that teenagers who play games regularly did not spend enough time in the real world to learn to take other's thoughts into consideration.可知經(jīng)常玩暴力游戲的孩子很難去考慮別人的感受,故選D.
62.B 推理判斷題,根據(jù)第五段Previous studies have suggested that a person's moral judgement goes through four phases as they grow from children and enter adulthood.By the age of 13 or 14,scientists claim young people should be entering the third stage,and be able to empathise with others and take their viewpoints into account.可知加拿大的研究人員進(jìn)行研究是為了衡量青少年道德發(fā)展,故選B.
63.A 細(xì)節(jié)理解題,根據(jù)第七段Researcher Mirjana Bajovic said:"The present results indicate that some teenagers;who spent three or more hours a day playing violent video games,are deprived of such opportnnities."可知Mirjana Bajovic的話說(shuō)明了暴力游戲會(huì)花費(fèi)青少年在現(xiàn)實(shí)生活中的經(jīng)驗(yàn),故選A.
64.D 推理判斷題,根據(jù)最后一段 They concluded that rather than trying to enforce an‘unrealistic'ban on the games,parents and teachers should encourage teenagers to do charity work and take up after-school activities.可知應(yīng)該鼓勵(lì)青少年做更有意義的事,而不是打游戲,故選D.
65.A 主旨大意題,通讀全文可知本文中作者主要向我們講述了玩暴力游戲?qū)η嗌倌甑赖掳l(fā)展的影響,故選A.
點(diǎn)評(píng) 考查學(xué)生的細(xì)節(jié)理解和推理判斷能力.做細(xì)節(jié)理解題時(shí)一定要找到文章中的原句,和題干進(jìn)行比較,再做出正確選擇.在做推理判斷題時(shí)不要以個(gè)人的主觀想象代替文章的事實(shí),要根據(jù)文章事實(shí)進(jìn)行合乎邏輯的推理判斷.