C
In today's Internet age, online games can be a change from the pressure of school and work. However, they can also cause problems and unhealthy addictions. This is most clearly seen in the example of South Korea. This country has the world's highest percentage of high-speed Internet services. It has also a high number of game players who are addicted to online games.
In 2004, a young man died after playing online games almost nonstop for 86 hours. A 12-year-old boy stole $16,000 from his father to continue online games which he could not get away from. Such problems are spreading to other parts of Asia as well. In 2005, it was reported that about 80 percent of China's 13.8 million online game players were under 25.
And many of these were said to be addicted. Such numbers point toward a growing problem among Chinese youth.
Dr. Sue-Huei Chen, a psychologist (心理學(xué)家), discovered some signs of at-risk people. Such people often go online to escape from their problems. And they usually have no friendship or good social skills. They feel the need to spend more and more time online, so they may be absent from school or family. And they become upset if anyone tries to limit their online game playing.
64. The passage is mainly about _________     
A. online game addiction              B. problems caused by online games
C. computer problems in Asia         D. problems caused by young people
65. In the passage, the writer tells us a fact that_________      
A. South Korea has a large number of Internet schools
B. More and more young men are stealing money for online games
C. China's online game players are all under the age of 25
D. Online game addiction is a very common problem in South Korea
66. After reading the passage,, we know that in China_________        
A. many young people are playing online games for fun
B. many young people are getting addicted to online games
C. only those under 25 like to play online games for long periods
D. 80 percent of the Chinese depend on online games to get relaxed
67. According to the passage, ____________are more likely to become addicted to online games.
A. people under great pressure from school and work
B. people well-known in the field of computer games
C. people with unsolved problems and few friends
D. people who'd like to take a risk in computer games

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