C 做表語的非謂語動詞表示具體時間的行為.故用不定式一般時.排除 BD.短語中不缺少成分.排除A 查看更多

 

題目列表(包括答案和解析)

Most people have heard of Shakespeare and probably know something of the plays that he wrote.However,not everybody knows much about the life of this remarkable man,except perhaps that he was born in the market town of Stratford?upon?Avon and that he married a woman called Anne Hathaway.We know nothing of his school life.We do not know,for example,how long it lasted,but we presume(推測)that he attended the local grammar school,where the principal subject taught was Latin.

Nothing certain is known of what he did between the time he left school and his departure(出發(fā))for London.According to a local legend,he was beaten and even put in prison for stealing rabbits and deer from the estate of neighbouring landowner,Sir Thomas Lucy.It is said that because of this he was forced to run away from his native place.A different legend says that he was apprenticed(做學(xué)徒)to a Stratford butcher, but did not like the life and for this reason decided to leave Stratford.

Whatever caused him to leave the town of his birth,the world could be grateful that he did so.What is certain is that he set his foot on the road to fame when he arrived in London.It is said that at first he was without money or friends there,but that he earned a little by taking care of the horses of the gentleman who attended the plays at the theatre.They stopped and spoke to him.They found his conversations so brilliant(有才氣的)that finally he was invited to join their company.

1.In the early life of Shakespeare,he ______.

A.a(chǎn)ttended a public school       B.lived in London

C.studied Latin            D.was put in prison for stealing cattle

2.Why was he forced to leave his native place according to this passage?

A.Because he didn’t want to go to school.

B.Because he left for London to become famous.

C.Because he had stolen deer and was beaten.

D.No one knows for certain.

3.What is the reason why the world could be grateful?

A.He wrote many world?famous plays.      B.He was an actor.

C.He lived a hard life.             D.He liked to travel all over the world.

4.“In time,as he became a familiar figure”“in time” means ______.

A.on time      B.sometime      C.some time later    D.some time

5.The best title is ______.

A.The Early Life of Shakespeare        B.Shakespeare’s Life in London

C.Shakespeare’s Role in Performance     D.Shakespeare’s Later Life

 

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As computer games get to look more lifelike, it seems that their violence is spilling over into real life. It is reported that some dozens of children have been murdered since 1997, which has been linked to all obsession (著迷) with violent video games. Recently the parents of a 14-­year-­old murder victim in the UK blamed the killer's obsession with the game Manhunt, causing a government review of legislation (立法) to protect children.
Psychologists think there may be many reasons why violent games are more harmful to children than violent movies. Firstly, players are actively involved in violence, and may begin to see using weapons as second nature. Secondly, violent games provide repetitive aggressive (侵犯的) experiences that are rewarded by more killing.
Many studies have shown that people who play violent games regularly are more likely to show high levels of aggression. For instance, in 2000, scientists in Iowa State University found that people who played violent games were more likely to admit involvement in aggressive behaviors, including assaults (侵犯人體罪) or robberies.
A study of 13 to 14-­year­-old children showed that more than half had played games recommended only for over­18s. The more violent the games they played, the more they considered physical aggression to be acceptable. Besides, children who play violent games are more prone (有做……傾向的) to arguing with teachers and fighting.
Experimental studies have also hinted at a possible link. In one, scientists asked a group of students to play a violent game, while another group played the non­violent. Those who played the violent games were faster to react to aggressive words subsequently (隨后) flashed on screen.
【小題1】 We may infer from the first paragraph that     .

A.computer games have little to do with violence in real life
B.Manhunt has resulted in the death of one of its plays
C.lifelike computer games are forbidden in the UK
D.legislation to protect children in the UK still needs improving
【小題2】 Violent games are more harmful to children than violent movies because     .
A.violent movies are not so attractive to children
B.the viewers can't take part in violent movies
C.violent movies are not popular with children
D.children can win awards in violent games
【小題3】 What will be probably discussed in the paragraph following the passage?
A.Further research on the harm of violent games.
B.Further differences between violent game and non­violent games.
C.Ways to protect children from violent games.
D.The result of more experimental studies.
【小題4】 What would be the best title for the passage?
A.Games and Murder
B.Should Computer Games become lifelike?
C.Legislation, effective or not?
D.Violent Games and Non­violent Games

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完形填空

閱讀下面短文,從短文后所給各題的四個選項(A、BC、D)中選出能填入空白處的最佳選項。

The western world has always been divided into two types of people—the cool and the uncool. It is a division that  1   in school. The cool kids are good at   2  .They are   3   with the opposite sex and are good-looking and people want to   4   their style. They can do their homework but they don’t make a big effort. That would   5   be cool.

The uncool kids are in the other corner of the playground. They are very bright, but they don’t have great  6  skills and they are   7  at sports. When they are not programming computers or doing calculus(微積分)in their heads, they are reading comic books and watching shows like the “X Files”. They are   8   as the geeks (做低級滑稽表演的人).

Here’s the news. The geeks are   9   . Make friends with them now or they will put virus in your computer and  10   your math homework to ruin. Geeks might not be popular at school, yet they do pass their examinations, and they might not be too popular at university, but   11   good degrees.

The most important  12   of the 21st century, computers and IT, has been at least partly created by geeks. Geek heroes like Bill Gates  13   others to follow their example. Being a geek is a way of earning good money. And the creation of the Internet gave them a  14   of their own to work and play in, making them a global   15  .Besides, the effect of the geeks   16   popular culture has started a new trend(趨勢). It is now cool to be   17  .Geek culture is becoming an important part of general popular culture, in which what you know is more important than  18   you look like.

But there are also  19  .Geeks were often bullied or laughed at in school. Now a geek may be your boss. Perhaps it is time for   20  .

1.A.continues          B.makes          C.remains           D.starts

2.A.computers           B.studies         C.sports             D.maths

3.A.pleasant           B.popular         C.crazy              D.average

4.A.copy            B.advance        C.take              D.act

5.A.not             B.indeed          C.perhaps           D.actually

6.A.speaking         B.operating        C.social              D.experimental

7.A.speechless           B.sharp         C.active              D.hopeless

8.A.known           B.referred        C.thought                D.admired

9.A.taking on            B.taking up        C.taking over          D.taking in

10.A.put             B.cause         C.bring             D.serve

11.A.win            B.take           C.wish             D.finish

12.A.industry          B.discovery       C.progress            D.development

13.A.promise          B.discourage      C.demand           D.excite

14.A.chance         B.space         C.world              D.career

15.A.force            B.company        C.organization         D.department

16.A.of              B.on            C.in               D.for

17.A.rich            B.attractive        C.handsome          D.uncool

18.A.how                B.that            C.what             D.how much

19.A.opportunities       B.dangers        C.possibility          D.question

20.A.punishment       B.argument        C.competition         D.employment

 

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As computer games get to look more lifelike, it seems that their violence is spilling over into real life. It is reported that some dozens of children have been murdered since 1997, which has been linked to all obsession (著迷) with violent video games. Recently the parents of a 14-­year-­old murder victim in the UK blamed the killer's obsession with the game Manhunt, causing a government review of legislation (立法) to protect children.

Psychologists think there may be many reasons why violent games are more harmful to children than violent movies. Firstly, players are actively involved in violence, and may begin to see using weapons as second nature. Secondly, violent games provide repetitive aggressive (侵犯的) experiences that are rewarded by more killing.

Many studies have shown that people who play violent games regularly are more likely to show high levels of aggression. For instance, in 2000, scientists in Iowa State University found that people who played violent games were more likely to admit involvement in aggressive behaviors, including assaults (侵犯人體罪) or robberies.

A study of 13 to 14-­year­-old children showed that more than half had played games recommended only for over­18s. The more violent the games they played, the more they considered physical aggression to be acceptable. Besides, children who play violent games are more prone (有做……傾向的) to arguing with teachers and fighting.

Experimental studies have also hinted at a possible link. In one, scientists asked a group of students to play a violent game, while another group played the non­violent. Those who played the violent games were faster to react to aggressive words subsequently (隨后) flashed on screen.

1. We may infer from the first paragraph that     .

A. computer games have little to do with violence in real life

B. Manhunt has resulted in the death of one of its plays

C. lifelike computer games are forbidden in the UK

D. legislation to protect children in the UK still needs improving

2. Violent games are more harmful to children than violent movies because     .

A. violent movies are not so attractive to children

B. the viewers can't take part in violent movies

C. violent movies are not popular with children

D. children can win awards in violent games

3. What will be probably discussed in the paragraph following the passage?

A. Further research on the harm of violent games.

B. Further differences between violent game and non­violent games.

C. Ways to protect children from violent games.

D. The result of more experimental studies.

4. What would be the best title for the passage?

A. Games and Murder

B. Should Computer Games become lifelike?

C. Legislation, effective or not?

D. Violent Games and Non­violent Games

 

查看答案和解析>>

As computer games get to look more lifelike, it seems that their violence is spilling over into real life. It is reported that some dozens of children have been murdered since 1997, which has been linked to all obsession (著迷) with violent video games. Recently the parents of a 14-??year-??old murder victim in the UK blamed the killer's obsession with the game Manhunt, causing a government review of legislation (立法) to protect children.

Psychologists think there may be many reasons why violent games are more harmful to children than violent movies. Firstly, players are actively involved in violence, and may begin to see using weapons as second nature. Secondly, violent games provide repetitive aggressive (侵犯的) experiences that are rewarded by more killing.

Many studies have shown that people who play violent games regularly are more likely to show high levels of aggression. For instance, in 2000, scientists in Iowa State University found that people who played violent games were more likely to admit involvement in aggressive behaviors, including assaults (侵犯人體罪) or robberies.

A study of 13 to 14-??year??-old children showed that more than half had played games recommended only for over??18s. The more violent the games they played, the more they considered physical aggression to be acceptable. Besides, children who play violent games are more prone (有做……傾向的) to arguing with teachers and fighting.

Experimental studies have also hinted at a possible link. In one, scientists asked a group of students to play a violent game, while another group played the non??violent. Those who played the violent games were faster to react to aggressive words subsequently (隨后) flashed on screen.

We may infer from the first paragraph that     .

A. computer games have little to do with violence in real life

B. Manhunt has resulted in the death of one of its plays

C. lifelike computer games are forbidden in the UK

D. legislation to protect children in the UK still needs improving

Violent games are more harmful to children than violent movies because     .

A. violent movies are not so attractive to children

B. the viewers can't take part in violent movies

C. violent movies are not popular with children

D. children can win awards in violent games

What will be probably discussed in the paragraph following the passage?

A. Further research on the harm of violent games.

B. Further differences between violent game and non??violent games.

C. Ways to protect children from violent games.

D. The result of more experimental studies.

What would be the best title for the passage?

A. Games and Murder

B. Should Computer Games become lifelike?

C. Legislation, effective or not?

D. Violent Games and Non??violent Games

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